MINNESOTA LANDSCAPE ARBORETUM | Summer Activity Kits To-Go 2021… From the Arb!
Experience the wonder and excitement of Arboretum programs at home this summer! These all-inclusive activity kits allow kids to explore science, nature, and the arts through a wide variety of self-guided hands-on activities.
Hogswood Forest School of Magic: Activity Kit To-Go (Ages 6 – 12)
Calling all witches and wizards! Experience the wonder and excitement of Hogswood School of Witchcraft and Wizardry at home! Take magical classes with a nature-based twist including Potions, Herbology, Care of Magical Creatures, and other unusual subjects. Explore science, nature, and the arts through a wide variety of self-guided hands-on activities.
Let’s Get Growing: Green Thumb Garden Club Kit To-Go (Ages 5 – 11)
Cultivate your gardening skills with this year’s early-summer Green Thumb Garden Club Kit! Packed with fun supplies and live plants, these kits will get you outside, growing your own garden plants and harvesting all summer long. Engage with dozens of structured hands-on activities and creative projects as your plants come to life.
Outdoor Adventure Challenge: Activity Kit To-Go (Ages 7 – 12)
Your mission, should you choose to accept it, is to use the natural world as the setting for exciting adventures! Explore the great outdoors with experiments, investigations and scavenger hunts. Put your abilities to the test as you make new discoveries and complete survival skill challenges.
Seed Starters: Green Thumb Garden Club Kit To-Go (Ages 5 – 11)
Packed with fun supplies and a cool collection of seeds, this mid-summer edition of the Green Thumb Garden Club Kit will help you cultivate a variety of seed-grown plants for indoor and outdoor use with your very own seed starting equipment. Use your creativity while investigating the plant kingdom through scientific experiments and art projects.
Hogswood Forest: Alchemist’s Emergency! Activity Kit To-Go (Ages 7 – 12)
There’s an emergency at Hogswood Forest School of Magic! All of the Floskilly Knarlaps (magical creatures that look like a cross between an eagle and a dragon, and help defend the school) have been kidnapped. The Care of Magical Creatures professor needs your help to rescue them. Complete a series of challenges on your journey to rescue the Knarlaps – and the school!